![]() ![]() ![]() In the latest edition of Edge magazine (issue #261), there is a new interview with Fumito Ueda by Daniel Robson. ![]() So the G2 forest and Misty Falls save shrine appear to be the last elements added to the game before the full version was completed. The next version to appear was the Preview version which shows all the save shrines added as well as the G2 forest (which was missing from the demo maps). In real life we don't look at a dead end area and wonder 'why is this here' but in this finite game world it seems to peak our interest. Another is the other side of the waterfall at #12's area (Pelagia), you can swim across to it but it's another dead end. Below you is a strange dead end area with ramps and paths that circle back on themselves, it serves no purpose in the colossus battle as Phaedra just turns and walks away. It should be noted that there are other areas that have no purpose, for example the deep pit at #4's area (Phaedra) where you first enter. You would think it would be something like 'Fires burn in an underground temple' or similar, instead it mentions this odd structure. So Dormin is describing Celosia's area here, but why it mentions the altar is strange as it plays no role in the battle. When Dormin introduces a new colossus it usually starts with a description of the location, a seaside cave, a giant canopy, the land of vast green hills, a misty lake etc. ![]() Still, it provided some validation to the intersecting points theory (at least for a while).Ĭanyon with lake filling the entire valley floor I'm sure other variations of blocks or ruins would point to landmarks if you overlaid them on the world map then used Photoshop to reduce or enlarge the diagrams to fit a preconceived idea. The three blocks appeared to point straight to #7's lair! This was some impressive deduction by SageApple, but I find it hard to believe that Team Ico would expect players to go to these lengths in order to discover a secret. This was interesting in itself but perhaps just a coincidence until SageApple overlaid it on the world map. The blocks seem to follow no consistent pattern with each alignment being made up of different variations of the blocks, but in one spot (highlighted by the blue arrow) three blocks line up (the western block with Wander's symbol). The above map shows the sequence the 4 main blocks follow in the pool room at the back of the main temple. If the idea of the western block representing Hydrus' lake was in doubt SageApple provided some further evidence that seemed to support the idea. Still, I find it odd that this one lonely structure of all the ruins in the forbidden lands has some of these mysterious designs carved into it. It's a small ruined temple that looks to be thousands of years old - much older than the Shrine of Worship, bridge and entrance temple, although this could be a result of erosion caused by being sand blasted by the desert sands over time. The desert temple at #13's area is dislocated from these three structures and sits alone way off to the south west. It's also far removed from the other structures that feature the temple block designs, the Shrine of Worship, main stone bridge and entrance temple are all joined together and are covered with the four block designs. In fact, SageApple's original idea was that this symbol represented #13's temple as seen from above, which makes more sense to me as its a circular structure and is the only temple in the forbidden lands which features the temple blocks (Note: Upon further examination, #13's temple only exhibits three of the four blocks). However, there are only two ledges and the block would need four for this idea to work and of course the tower doesn't rotate. The explanation involved the tower being able to rotate somehow so the ledges would fit the block design. SageApple tried to match it with the spiral tower in #7's lake but you can see there is no real similarity here. The entrance temple block seems to make sense revealing a bird's eye view of the entrance temple, #15's desert temple is a little harder to match up with the block representing it but is still believable, the Shrine of Worship block is still harder to match I think as the bridge tapers out at the top and the design representing the Shrine of Worship looks unconvincing, some have suggested it represents a save shrine instead, but #7's block is completely off. Above we see SageApple's detailed drawings of each block and how they relate to specific areas on the map. ![]()
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